Welcome to the temporary portfolio of Sascha Herfort!
This page features a few textures that have been created for a community-project.
All textures are © by Sascha Herfort and may not be used or redistributed without permission.
Enjoy!




Worn metal door (diffuse/normals/specular)

Worn metal door (diffuse/normals/specular)

Rubber-tile floor (diffuse/normals/specular)


Rubber-tile floor (diffuse/normals/specular)

Neon light (diffuse(off)/diffuse(on)/normals/specular)

Neon light (diffuse(off)/diffuse(on)/normals/specular)

Worn concrete wall (diffuse/normals)

Worn concrete wall (diffuse/normals)

Painted metal wall (diffuse/normals/specular)


Painted metal wall (diffuse/normals/specular)

Simple metal wall (diffuse/normals/specular)


Simple metal wall (diffuse/normals/specular)


Eventually, a texture that was created from a high-polygon 3d-model, to be used with next-gen techniques (normal- and parallax-mapping).


The 3d-model

The 3d-model

Warhammer 40000 gothic stone wall (diffuse/normal/specular/height)


Warhammer 40000 gothic stone wall (diffuse/normal/specular/height)

Screenshot from Source-engine, using an (oldfashioned) parallax-bumpmapping-shader (other assets seen in this screenshot were are not © by Sascha Herfort)

Screenshot from Source-engine, using an (oldfashioned) parallax-bumpmapping-shader (other assets seen in this screenshot are are not © by Sascha Herfort)

That's it. Thanks!


All content is © by Sascha Herfort.
The small print: Wee! Hooray!