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Welcome to the temporary portfolio of Sascha Herfort!
This page features a few textures that have been created for a community-project.
All textures are © by Sascha Herfort and may not be used or redistributed without permission.
Enjoy!

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Worn metal door (diffuse/normals/specular)
   Worn metal door (diffuse/normals/specular)
Rubber-tile floor (diffuse/normals/specular)
 
 Rubber-tile floor (diffuse/normals/specular)
Neon light (diffuse(off)/diffuse(on)/normals/specular)
    Neon light (diffuse(off)/diffuse(on)/normals/specular)
Worn concrete wall (diffuse/normals)
  Worn concrete wall (diffuse/normals)
Painted metal wall (diffuse/normals/specular)
 
 Painted metal wall (diffuse/normals/specular)
Simple metal wall (diffuse/normals/specular)
 
 Simple metal wall (diffuse/normals/specular)
Eventually, a texture that was created from a high-polygon 3d-model, to be used with next-gen techniques (normal- and parallax-mapping).
The 3d-model
 The 3d-model
Warhammer 40000 gothic stone wall (diffuse/normal/specular/height)
 
  Warhammer 40000 gothic stone wall (diffuse/normal/specular/height)
Screenshot from Source-engine, using an (oldfashioned) parallax-bumpmapping-shader (other assets seen in this screenshot were are not © by Sascha Herfort)
 Screenshot from Source-engine, using an (oldfashioned) parallax-bumpmapping-shader (other assets seen in this screenshot are are not © by Sascha Herfort)
That's it. Thanks!
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